I'd imagine with PSO2 Meseta the way New Genesis would possibly be balanced that every course is workable like how Dragon's Dogma Online cleaned up the vocations so they were complete packages that players could enlarge on and flesh out without having to engage in things like exactly what Phantasy Star Online 2 now has (specifically Mags determining which courses you'll excel at along with your skill tree also ascertaining what you gain and lose). I'd drop the entire skill tree, and the main class/subclass system to have something such as Dragon's Dogma Online failed together with the habit skills, core skills, along with the augments with the capability to mix-and-match augments, which everyone unlocks core abilities and has them together, and that players define their own playstyle with their spiritual skills. A huge part of that preference for me is so you could surely invest your time and resources into updating and unlocking new abilities and skills and then after you are all done you can return and mix-and-match things to your liking without realizing you would have to fall in cash like you currently do if you wanted to build something like an optimal main class tree along with a version for an optimal subclass tree, or even invest in a different Mag because you're missing about 6-7percent of your total harm (and are overlooking 200 points to equip your weapons/units).
Despite the extreme grind that the match becomes towards the end (for instance, running the same dungeon like about 40-80 times to acquire a single level, amassing Blood Orbs and High Orbs to unlock the little stat boosts that add over more time, and more), I've felt that Dragon's Dogma Online is certainly an example of an online game that I believe has definitely nailed the"open area" exploration with solid gameplay, optional cooperative multiplayer, and provides both a challenge and comparatively casual experience for those who desire it with no setting up nasty traps for players to get trapped in to mess up their assembles. I never enjoyed in Phantasy Star you could mess up your ability trees even though you receive the free chance to reset them (it doesn't help when I'm trying to assist new buddies play and they already invested their things without me guiding them or notifying them on why they don't need STR Up and they end up running through Level 50+ with no stances and core abilities ).
Guess it is for the better since it's the basic PSO formula.
Its better to not become an Open world to be honest, remember how Maplestory great maps were hogged by Top level players and AFK Vacuum Meso Farming bots, or what about Hackers vacuuming the mobs and the World Bosses into an unreachable place players can not access without no clip hacking out of boundaries and that bot simply kill them all in an instant and loot it all, and then sell them to the Player Shop for exorbitant prices to get Meseta to market RMT from? I would not mind a Pawn, like Dragon's Dogma, which learns from you as you play together.
Im so happy about the outfits! And the way that the games coexist using the block-like system! Perhaps not the biggest fan of how there seems to be two completely separate body meshes for fashion, and it cannot be mixed and matched. No matter really pleased with how this is playing out. Maybe due to New Genesis's Physique Character is likely having extra details like Skin Lustre and Moving Finger animations that must not be transferred over to PSO2 base game, The only wish I had is that a single daythey would patch every fashion to be mix and mash potential, like for example, using a CAST arm in NGS while the other components are Buy pso2 meseta xbox parts to maintain the palms moving etc..
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